About the role
* Mexico or remote, fulltime
Your responsibilities:
* Design and implement elegant solutions focused on scalability, performance, and maintenance * Write clean, professional, and maintainable code * Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others) * Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes * Communication and collaboration with other team members in different departments (e.g. Art, Design, Production) * Expansion of existing projects for new hardware or devices if required * Proactively problem-solve performance and stability issues when necessary * Foster a culture of sharing knowledge, best practices, and standards * Identify bugs and issues and suggest solutions to mitigate problems * Ensuring high product quality, together with Quality Assurance * Support and contribute to new ideas to game design and implement proof of concept
REQUIRED QUALIFICATIONS
* 3+ years experience at a professional video game company * At least 1 shipped game title in a rendering role * Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience * Solid experience with shader languages, graphics APIs, and debugging tools * Experience with GPU/CPU profiling and optimization techniques * Familiarity with Physically Based Rendering and related concepts * Solid proficiency in C/C++, including refactoring, optimization, and testing * Confident researching / prototyping new technologies * Strong problem-solving and analytical skills * Experience with DirectX11, OpenGL 4.0, or Vulkan.
BONUS QUALIFICATIONS
* Advanced knowledge of ray tracing techniques, CPU or GPU based * Hands on experience with Unreal Engine * Work with major VR Platforms (Oculus, Vive, PSVR) * Work with major modern consoles (XBox One, PS4, Switch) * Familiarity with Plastic SCM, Perforce, or other modern SCM best practices
Originally posted on Himalayas