About the role
* Mexico or remote, fulltime
YOUR RESPONSIBILITIES
* Integrating gameplay systems for various projects and games using provided engine and software available (Unreal 4/ Unreal 5) * Iterative collaboration with Game Designers to achieve high-quality results and proactively address issues. * Providing game designers with the tools and/or means necessary to integrate the game systems into levels, balance gameplay values to their liking, and so on. * Regularly profile integrated gameplay systems to avoid the excessive-performance cost and optimize it. * Documenting the development of features and systems in technical design documents outlining implementation approach. * Assist with integrating art and audio assets for relevant tasks. * Identify cause of reported bugs and issues and address them with QualityAssurance. * Prototyping of features and potential projects
REQUIRED QUALIFICATIONS
* 2+ years of work experience at a professional video game company * Strong problem-solving and analytical skills. * Work Experience with Unreal 4/ Unreal 5 * Solid understanding and experience with C++ and Blueprints. * Experience with common software architectural patterns
BONUS QUALIFICATIONS
* Experience with proprietary C++ in-house engines. * At least 1 shipped title released on consoles in a gameplay programming role. * Solid knowledge of development tools used for console game development.
Originally posted on Himalayas