About the role
- Malta or remote, fulltime
RESPONSIBILITIES:
* Implementingand testing of game UI functionality based on design and artrequirements, using Unreal 4 or custom engines. * Writeclean, professional and maintainable code * Continuousrefinement and optimization of existing code * Communicationand collaboration with other team members in different departments(e.g. Art, Design, Production) * Proactivelyproblem-solve performance and stability issues when necessary relatedto UI * Identifybugs and issues and suggest solutions to mitigate problems, together withQuality Assurance * Implementing UIart assets into the game in collaboration with UI Artists and UXdesigners.
REQUIREDQUALIFICATIONS:
* Bachelor’s Degree in Computer Science orsimilar discipline or equivalent work experience * Advanced C++ programming skills * 3 years of experience in using Unreal4 especially in the following: * UMG and Slate * Blueprints * Widget Blueprints
* Hands on experience with UE4 UIoptimization * Familiar with modern practices ofobject-oriented programming and processes
BONUSQUALIFICATIONS:
* Experience at a professional video game company * Experience optimizing C++ for performance * Experience with multithreaded systems * Experience with the NoesisGUI framework * Familiarity with Git or other modern SCM bestpractices
Originally posted on Himalayas