Character Artist

Naughty Dog

United States, Santa Monica, CA $85K – $135K/yr 10 days ago
Workplace
On-site
Location
United States, Santa Monica, CA
Who can apply
Based in the United States: you usually need the right to work there

Check your CV against this job

Free · No signup · A 0–100 ATS match score and the keywords you're missing.

Check my CV free

$14.99/month in most countries, cancel anytime. Already have an account? Log in

About the role

This is an on-site position in Santa Monica, California.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:

* Perform sculpting/modeling different outfits, people and animals as needed for a realistic world setting * Texture for clothing with an emphasis on wear including grime, giving each asset a backstory through damage and dirt * Texture for skin including sub surface scattering, discoloration, imperfections, etc * Conduct Retopology and efficient UV layout * Create hair cards/fur and setting up shaders * Work with other departments such as Concept art, shading, and rigging to develop a high-quality production pipeline

What skills you will use:

* Bachelor’s degree in any field, or foreign equivalent degree * Two (2) years of experience as a character artist, or in a related occupation * Experience/knowledge/ability must include the following: * Experience working on AAA titles as a character artist * Knowledge of clothing folds, and human anatomy * Understanding of game production pipeline * Ability to create clothing assets which feel "lived in" through texturing (demonstrating Color fades, tears, grime, etc.) * Ability to make skin feel natural by applying color variations that show veins, discoloration, imperfections, etc. * Relevant software proficiencies: Zbrush, Autodesk Maya, Substance Painter, Photoshop

The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans. $85,000—$135,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

About jobs in the United States

Open jobs
191,950 open jobs in the United States, 31,289 of them posted in the last 7 days. See all Jobs in the United States
Typical advertised pay
$85,000 – $185,000 a year for the middle half of the 69,928 job ads from 7,712 employers that state a salary in US dollars (median $134,000). This is base pay as advertised, not total compensation.

Tools and guides for your application

Get matched & apply with FindAJobAI

Upload your resume once. We score every job against your profile, tailor your resume and cover letter, and autofill the application.