Principal Character Artist

People Can Fly

Warszawa, Województwo mazowieckie, Poland, Remote Remote Full-time 1 mo ago
Workplace
Remote
Location
Warszawa, Województwo mazowieckie, Poland
Who can apply
Remote for people based in Poland

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About the role

Job Description

Maintain artistic direction and quality

* Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction. * Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.

Production/Deadline

* Produce work within specifications and maintain workflow pipelines within given deadlines. * Bug Fixing and describing R&D case studies in the knowledge base.

Feedback

* Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner. * Provide feedback and improvement to visual quality.

Collaboration/communication

* Knowledge sharing. * Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows. * Occasionally support leads and HR collaboration in recruitment efforts. * Occasionally support new hires onboarding process.

Other artistic specificity

* Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations. * Tuning (or creating) surface shaders for in-game characters.

Qualifications

* A strong portfolio showcasing  character modeling and texturing skills. * Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents). * Excellent knowledge of working in Substance Painter or similar PBR texture workflow. * Ability to create believable characters that are full of life and personality. * Ability to create high poly and low poly models as well as textures. * Strong organic modeling skills (human faces, clothing, believable creatures). * Ability to create complex creature types from bipeds to quadrupeds and beyond. * Artistically interpret concepts or creatively push beyond an initial ideation. * Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms. * Strong hard-surface modeling skills (armor, weapons). * Experience with PBR based shaders. * Experience working with Unreal Engine. * Adaptive. * Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.

Software:

* Maya/Max/Modo/Blender, and ZBrush, marvelous * Designer, Substance Painter, Photoshop

Additional Information

UK

* Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families. * Gympass for employees and family members. * Online Polish and English language classes. * Access to the pension scheme. * Flexible working hours. * Free virtual health and mental wellbeing sessions included in the plan for members and their dependents. * Personal development opportunities and ability to work in a global environment. * Work in a creative team with people full of passion for what they do.

Poland

* Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna). * MultiSport card for you and your family members or friends. * Free library with a wide range of games and books you have unlimited access to. * In-company Polish and English language classes. * Fresh fruit, snacks, and beverages for everyone in the office. * Flexible working hours. * Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents. * Personal development opportunities and ability to work in a global environment. * Work in a creative team with people full of passion for what they do.

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